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  • Goddess Temple in UE4: Remixing AssetsQuixel09:40Jun, 202065.5Kbackgroundvideo thumbnail for: Goddess Temple in UE4: Remixing Assets
  • [Unity] 2D Curve Editor (E01: introduction and concepts)Sebastian Lague03:49Jan, 2018101.7Kbackgroundvideo thumbnail for: [Unity] 2D Curve Editor (E01: introduction and concepts)
  • What's new in Megascans and Bridge? Ep. 1Quixel05:48Dec, 202032.6Kbackgroundvideo thumbnail for: What's new in Megascans and Bridge? Ep. 1
  • [Unity] 2D Curve Editor (E02: adding and moving points)Sebastian Lague20:03Jan, 201870.5Kbackgroundvideo thumbnail for: [Unity] 2D Curve Editor (E02: adding and moving points)
  • Baking and Importing Custom Assets in Marmoset ToolbagQuixel10:19Jul, 202028.6Kbackgroundvideo thumbnail for: Baking and Importing Custom Assets in Marmoset Toolbag
  • [Unity] 2D Curve Editor (E06: road mesh)Sebastian Lague21:26Feb, 201866.2Kbackgroundvideo thumbnail for: [Unity] 2D Curve Editor (E06: road mesh)
  • Behind the Scans: Bożków Palace, PolandQuixel00:59Dec, 202018.1Kbackgroundvideo thumbnail for: Behind the Scans: Bożków Palace, Poland
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  • A Quick Explanation on How Procedural Generation Works in No Man's SkyTheHappieCat06:02Aug, 201655.2Kbackgroundvideo thumbnail for: A Quick Explanation on How Procedural Generation Works in No Man's Sky
  • [Unity] 2D Curve Editor (E03: closed path and auto-controls)Sebastian Lague20:30Jan, 201833.7Kbackgroundvideo thumbnail for: [Unity] 2D Curve Editor (E03: closed path and auto-controls)
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