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A Quick Explanation on How Procedural Generation Works in No Man's Sky

Duration: 06:02Views: 55.2KLikes: 2.1KDate Created: Aug, 2016

Channel: TheHappieCat

Category: Science & Technology

Tags: thehappiecatquickthe happy catthehappycatsimpleexplanationhow it workshappycatfractalshappiecatgame devhow-todevnmsplantsreviewtutorialanimalshow games workterrain18 quintillionprogramminggenerationprocedural generationplanetno man's skyproceduralthe happie catfastno mans sky

Description: This is a 5 minute version of some of the cool math and concepts behind No Man's Sky's procedurally generated terrain. I'll do more videos on the actual algorithms behind these concepts in future videos, new stuff every weekend! This one was shorter and a little late because I just had my first exhausting week of work :) Thank you for 20,000 subscribers, all of you are the best. I did a stream of NMS yesterday, which you can see here: youtube.com/watch?v=jfvDegXgYZk Please let me know if my stream archives accidentally get in your sub boxes, or if you'd like me to move live events somewhere else. I think I am going to stream from this channel from time to time, but upload the archives to my second channel. I don't want anyone to be spammed, as this is not a gameplay channel. The creator of the really cool 3D fractals in the video: youtube.com/watch?v=S530Vwa33G0 Find challenges and ask questions here: reddit.com/r/TheHappieMakers My second channel! youtube.com/c/TheHappierCat2 Follow me on Twitter: twitter.com/TheHappieCat Or Facebook: facebook.com/TheHappieCat Or Twitch: twitch.tv/happiecat

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