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Coding Adventure: Hydraulic Erosion

Duration: 05:19Views: 766.4KLikes: 42.4KDate Created: Feb, 2019

Channel: Sebastian Lague

Category: Education

Tags: c#procedural generationsimulationcoding adventureunityworldgamedevworld buildingprocgenperlinerosionnoiseterrainprogramming

Description: In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: patreon.com/SebastianLague Interactive demo: sebastian.itch.io/hydraulic-erosion Full playlist here: youtube.com/playlist?list=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) github.com/SebLague/Hydraulic-Erosion (version at time of this video) github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E01 Resources: firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain

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