Channel: Sebastian Lague
Category: Education
Tags: c#procedural generationsimulationcoding adventureunityworldgamedevworld buildingprocgenperlinerosionnoiseterrainprogramming
Description: In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them, I have a patreon page here: patreon.com/SebastianLague Interactive demo: sebastian.itch.io/hydraulic-erosion Full playlist here: youtube.com/playlist?list=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) github.com/SebLague/Hydraulic-Erosion (version at time of this video) github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E01 Resources: firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain