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  • Why Hitman Isn't A Stealth GameAdam Millard - The Architect of Games20:47Feb, 2021451Kbackgroundvideo thumbnail for: Why Hitman Isn't A Stealth Game
  • Dishonored 2 Devs Explain the Clockwork MansionGame Maker's Toolkit23:22Jul, 2021284.7Kbackgroundvideo thumbnail for: Dishonored 2 Devs Explain the Clockwork Mansion
  • How Level Design Can Tell a StoryGame Maker's Toolkit18:11Mar, 2020750.4Kbackgroundvideo thumbnail for: How Level Design Can Tell a Story
  • How to Design a Good Super Mario Maker Level!Ceave Gaming21:09Jun, 2019869.6Kbackgroundvideo thumbnail for: How to Design a Good Super Mario Maker Level!
  • Why Can Master Chief Only Carry Two Guns?Adam Millard - The Architect of Games20:29Dec, 2021124.8Kbackgroundvideo thumbnail for: Why Can Master Chief Only Carry Two Guns?
  • Making The Last of Us Part II's Best LevelGame Maker's Toolkit18:16Aug, 2020502.1Kbackgroundvideo thumbnail for: Making The Last of Us Part II's Best Level
  • Speed Level Design : Apocalyptic City - Unity 5Maverick13:32May, 20151.9Mbackgroundvideo thumbnail for: Speed Level Design : Apocalyptic City - Unity 5
  • The World Design of Metroid Prime 3: Corruption | Boss KeysGame Maker's Toolkit14:53Sep, 2019436.5Kbackgroundvideo thumbnail for: The World Design of Metroid Prime 3: Corruption | Boss Keys
  • Speed Level Design - Medieval Village Scene - Unreal Engine 4Maverick13:23Apr, 2016970.4Kbackgroundvideo thumbnail for: Speed Level Design - Medieval Village Scene - Unreal Engine 4
  • How Naughty Dog Decides Your DecisionsRobinGaming21:14Mar, 2020332.3Kbackgroundvideo thumbnail for: How Naughty Dog Decides Your Decisions
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