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Making The Last of Us Part II's Best Level

Duration: 18:16Views: 502.1KLikes: 24.8KDate Created: Aug, 2020

Channel: Game Maker's Toolkit

Category: Gaming

Tags: ps4sonyplaystationelliemuseumlevel designthe last of us part ii

Description: // This video focuses on one of Ellie's levels in the chapter "Seattle: Day 1", and does not contain any major story spoilers // In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level. Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own. Sources Florent Lebrun's concept art artstation.com/artwork/8eeZXG Rado Markovic's concept art artstation.com/artwork/D55eye David Baldwin's models artstation.com/artwork/0nnYBV Huan Tran's unlit Ellie artstation.com/artwork/v21l0D As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon polygon.com/2018/10/15/17979818/red-dead-redemption-2-crunch-dan-houser-interview Games shown in this episode (in order of appearance) The Last of Us Part II (Naughty Dog, 2020) Uncharted: The Lost Legacy (Naughty Dog, 2017) Red Dead Redemption 2 (Rockstar Studios, 2018) Music used in this episode Music provided by Music Vine - musicvine.com Contribute translated subtitles - amara.org/en-gb/videos/TKgjQjyu5l6g

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