Channel: Adam Millard - The Architect of Games
Category: Gaming
Tags: minecraftmonster hunterarchitectbest tutorialsmetroidworst tutorialsreviewbossesgameselden ringsoulslikegaming for a non-gamertunic puzzlesguidegamingadamgolden lightpc gaminganalysislevel designgame designmetroid dreadtunic secretspostgametutorialsaognew gamesadam millardtunicvideo gamesarchitect of games
Description: Support the channel on Patreon!: patreon.com/ArchitectofGames Follow me on twitter!: twitter.com/Thefearalcarrot Over the last decade, videogames have gotten much better at communication. After so many years, we've finally got comprehensive tutorials, clear user interfaces and well-paced difficulty curves that never leave you overwhelmed or confused - but have videogames lost something in this transition to easy-to-play accessibility? The Architect thinks so. After stumbling their way through forests, caverns and ancient ruins, The Architect has uncovered scraps of an ancient manual, containing a hidden secret within: Sometimes, hiding information from the player, and making learning itself part of a game's challenge, can make eventual mastery all that more satisfying. Luckily for us, Tunic is here to show us how this nearly-forgotten technique is done. Check Out Skyehoppers!:youtube.com/c/Skyehoppers You Saw: Tunic - 2022 Pokemon Let's Go Pikachu - 2018 Gears Tactics - 2020 Shadow of War - 2017 Metroid Dread - 2021 Deathloop - 2021 Heaven's Vault - 2019 Psychonauts - 2005 Death Stranding - 2019 Street Fighter 5 - 2016 Xenoblade Chronicles 2 - 2017 Metroid Prime - 2002 Hollow Knight - 2017 Steamworld Dig 2 Elden Ring - 2022 Golden Light - 2022 Bug Fables - 2019 Monster Hunter Rise - 2018 Monster Hunter World - 2021 Fez - 2012 XCOM: Enemy Unknown - 2012 BABA is YOU - 2019 The Witness - 2016 Antichamber - 2013 Super Metroid - 1994 Super Mario Bros - 1985 XCOM 2 - 2016 Portal 2 - 2011 Far Cry 4 - 2014 Half Life Alyx - 2020 Knightfall - 2022 Dark Souls - 2012 Journey - 2017 Minecraft - 2011 Satisfactory - Early Access