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Building Better Crafting Systems

Duration: 18:24Views: 589.8KLikes: 34.1KDate Created: Aug, 2021

Channel: Adam Millard - The Architect of Games

Category: Gaming

Tags: minecraftdiamondsghost of tsushimamonster hunterarchitectvalheimresident evilff14worst craftingvalheim smithingfallout 4falloutreviewgamesguiderunescapegamingadampc gamingthe last of us 2levellingfinal fantasy 14horizon zero dawnanalysisgatheringgame designcraftingaogbest craftingadam millardthe last of usmincraft miningvideo gamesarchitect of games

Description: Support the channel on Patreon!: patreon.com/ArchitectofGames Follow me on twitter!: twitter.com/Thefearalcarrot Darkfry: youtube.com/channel/UCXUPDybKG7nqIxEeKS8fi5w Snoman Archive: youtube.com/channel/UCeP1Enud_t8FBRrDroYPJvQ You Saw: Humankind (2021) Valheim (Early Access) Satisfactory (Early Access) Animal Crossing New Horizons (2021) Final Fantasy 14 (2013) Spiritfarer (2020) Fallout 4 (2015) Resident Evil 8 (2021) Ooblets (Early Access) Horizon: Zero Dawn (2017) The Legend of Zelda: Breath of the Wild (2017) Runescape (2001) Stardew Valley (2016) Minecraft (2011) Atelier Sophie: The Alchemist of the Mysterious Book (2015) Battle Chef Brigade (2017) Terraria (2011) Subnautica: Below Zero (2021) Prey (2017) Project Winter (2019) THe Elder Scrolls 5: Skyrim (2011) Death Stranding (2019) Potion Craft (Early Access) Factorio (2020) Deep Rock Galactic (2020) The Last of Us 2 (2020) Red Dead Redemption 2 (2018) Far Cry 3 (2012) Monster Hunter World (2018) Monster Hunter: Rise (2021) God of War (2018) Dead Space 3 (2013) Mass Effect: Andromeda (2017) Dragon Age: Inquisition (2014) Ghost of: Tsushima (2020) Psychonauts (2005) Crafting systems are one of the most popular mechanics in all of videogaming, appearing in everything from open world games to shooters to MMOs, and if there's one thing that most crafting systems have in common it's the fact that they... sort of suck.Whether they're boring or time consuming or overly simplistic, there are a lot of potential problems that can plague crafting systems, and to make matters worse - a lot of the bad ones look just like the good ones. So, what’s the solution? Well, after some tinkering, salvaging and refining, The Architect has come up with a three-step formula to fixing every crafting system, focusing not on their mechanics, or their balance, but the way they affect their parent games - it makes sense in context, trust me.

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