
Channel: Foundry
Category: Film & Animation
Tags: pbrtexturingprocedural3d artsubstance paintertexture exportfoundry mari vs substance paintermaterialspaintingfoundry mari 5texture settingsrendermari foundry tutorial
Description: Join Foundry’s Look Development team as they showcase Mari 5.0’s new features which include fundamental USD advancements, an enhanced brush engine, and powerful procedural workflows that reduce pipeline friction and boost creative collaboration. Peter Aversten, Texture Supervisor and Founder of Meshmen Studios, will review the latest performance enhancements, and Gaël Kerchenbaum, Creature and Texture Artist, will break down how Mari was used to create the dragon featured in the 5.0 splash screen. Together, they will discuss favorite features like the Bake Point Filter, which allows you to apply Filters to your procedural recipes in a completely repeatable and non-destructive way, and the Hue/Saturation/Value brush jittering. Chapters 0:00 Foundry Introduction 3:38 Mari 5.0 overview 15:46 Texture Painting with Mari 25:49 Meshmen Studios 34:00 Q&A Discover Mari 5.0 here: hubs.la/H0_sG6n0 Try Mari: hubs.la/H0_rHRq0 Follow us: facebook.com/TheFoundryTeam twitter.com/TheFoundryTeam instagram.com/foundryteam #Mari #VFX #Texturing



















