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When Street Fighter ran at 7 Frames Per Second

Duration: 02:19Views: 49.6KLikes: 2.1KDate Created: Dec, 2021

Channel: desk

Category: Gaming

Tags: deskcombogameboystreet fightersf2

Description: It's possible that, under the hood, the game updates quicker but after running lots of the footage in slow motion, the character sprites never update at more than 7 frames per second. This makes things incredibly difficult. Combined with the input latency, sometimes you literally finish the inputs for a combo just as the first attack is connecting. So there is no visual feedback to help your timing. I watched a bunch of footage of this game while researching this video and was 100% convinced that the game didn't actually have combos. There were also no combo videos to be found anywhere. Even when playing the game myself it took a little while to prove that the game system allowed for true combos. It's possible that some of these combos have never actually been done before now (In a 26 year old game!). You cannot cancel any attacks, so no 2-in-1 combos (everything has to be linked). Also, all of the footage was captured with DIY, 2 Player autoblock. So, player 2 was holding down-back throughout the combos with one hand. Thanks for watching! If you want to support my channel... Patreon: patreon.com/biffotasty Check out my band: youtube.com/channel/UC1KjHshYijC-24WtJvxnNdw projectdolphin.bandcamp.com twitter.com/DolphinOST megadesk.bandcamp.com/album/capacity I've also done an arrange album which you can download for free here: megadesk.bandcamp.com/album/free-music-vol-1 Or you can buy a T-shirt: teespring.com/stores/desk Thanks for watching.

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