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What Makes a Good Level Up System?

Duration: 17:56Views: 303.8KLikes: 13.7KDate Created: Sep, 2020

Channel: Design Doc

Category: Gaming

Tags: ffixlost odysseyintrinsic progressionspiderman ps4level upextrinsic progressionfinal fantasypaper marioprogressionaction gamesrpg elementsspidermanjrpggod of warrogue legacyffxvturn based rpggood systemcross codeskill treesdevil may crypoint allocationgame designdesign docgame mechanicsdark soulssuper paper mariowitcherrole playing gameleveling system

Description: For a limited time, use the link to get a free trial of Skillshare Premium Membership: skl.sh/designdoc09201 There might be nothing more iconic to video games than the phrase 'Level Up'. But for something so broadly used, level up systems are a weird construct. Designing a good one is the difference between a rewarding loop of character improvement and a grind, but it's more complicated than you think. Let's talk about progression, motivation, and what goes into making a level up system worth playing. We talk in-depth about: Final Fantasy IX Final Fantasy XV Lost Odyssey (go find this, do it now) Spider-Man God of War Castle Crashers Super Paper Mario Devil May Cry This video was sponsored by Skillshare Support Design Doc on Patreon: patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 #finalfantasy #darksouls #levelup

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