Channel: 8-bit Music Theory
Category: Gaming
Tags: leitmotif8-bit music theorydevil's ambitionvibesnobuo uematsufinal fantasy musicmusic theorywicked melodyvideo game musickuja's themehow to write video game musicff9 soundtrackdarkness of eternityfinal fantasy ix
Description: Last time, we took a look at how different instrumental textures can affect the vibe of a piece of music. In part 2 of this 2 part series, we'll be looking at all of the other elements that go into creating a musical Vibe. Using the various iterations throughout the soundtrack of Kuja's theme, the antagonist of Final Fantasy IX, let's pick a part all the different ways you can change the vibe of a theme without touching the actual harmony or melody. PATREON: patreon.com/8bitmusictheory NOTEBOOK: themusiciansnotebook.com/collaborations/8-bit-music-theory DISCORD: discord.gg/8bmt TWITTER: twitter.com/8bitMusicTheory #FinalFantasyIX #videogamemusic #musictheory