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The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc

Duration: 12:25Views: 129.8KLikes: 5.6KDate Created: Jan, 2019

Channel: Design Doc

Category: Gaming

Tags: roguelike designpermadeathbinding of isaacenter the gungeondesign tweaksinto the breachdungeons of dredmorupgradesrandom dungeon generationberlin interpretationslay the spireroguelikesolitairicaftlroguenethackdarkest dungeonspelunkymystery itemsgame designnon modal gameplayhand of fatetoejam and earlhack and slash gameplayrun based gameplaydungeon crawl stone souplimited resourcespersistenceturn based gameplay

Description: How did we get from Rogue to the explosion of different styles of games that we call Roguelikes? Let's talk about the Berlin Interpretation of Roguelikes and the tweaks developers have made over the years to bring us to where we are today. LIST OF GAMES BELOW! Support Design Doc on Patreon and help us release videos faster: patreon.com/designdoc Follow us on Twitter: twitter.com/Warbot400 LIST OF GAMES SHOWN: Dead Cells Enter the Gungeon Rogue Legacy Spelunky FTL Heart & Slash Hades Binding of Isaac Crpyt of the Necrodancer Rogue Dungeons of Dredmore Slay the Spire Ancient Domains of Mystery Mystery Dungeon: Shiren the Wanderer Dungeon Crawl Stone Soup Moonlighter Darkest Dungeon Toejam & Earl Nuclear Throne Ziggurat Hand of Fate Downwell Into the Breach Solitairica Invisible Inc. Risk of Rain

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