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SFM - I've Got The Power

Duration: 01:49Views: 558.8KLikes: 10KDate Created: Aug, 2013

Channel: Ferhod

Category: Film & Animation

Tags: team fortress 2 (video game)bruce almighty (film)tf2ferhodjim carreyi've got the powerremakesfmanimation

Description: Original scene from the movie Bruce Almighty, with the main role as Jim Carrey: youtube.com/watch?v=VauzhTAuoFw The map I used in this video is called cs_east_borough and is made by will2k. It is a very nice Counter Strike Global Offensive map that you can download at the following link. If you want to use the map for film making (or any other purpose), please contact the creator beforehand, and ask for permission: steamcommunity.com/sharedfiles/filedetails/?id=151456229 If you feel like rating the video more than once, here's the video on steam: steamcommunity.com/sharedfiles/filedetails/?id=169845729 So there you have it. A full remake of the scene. I used models made by MaxofS2D, Rebbacus and TheDanishMaster. (Scout enhanced, femscout, tf citizens, and a lot of car models.) I made reskins for the scout myself, that is not a part of the scout enhanced model. The map I used from the start to 0:23 is actually a modified version of the official CS:GO map, Vertigo. The difference is that pretty much the entire playable area is removed, and replaced with a big dock. The city is just a part of the skybox, but it fits the scene exactly. I used SFM to position all of the props, though. There is one interesting thing about this: When I had placed all of the boats, I realized that they had no reflections. Therefore I spent a while trying to get the water to reflect properly, by using different water types, and many other different attempts, without success. Then a brilliant idea appeared in my mind; place the same object directly beneath the other and turn it up side down. Yes, the "reflections" you are seeing are actually copies of the object above. I made several custom particles, and modified versions of other particles from HL2 and TF2, to make the effects at 0:04, 0:12, 0:29 and 0:55. The one with the fire hydrant consists of more than 30 particles. So after spending most of the time animating, I started to fill the scenes with people and cars. I really tried to make the city feel alive, and I encourage you to take a close look at it and see what the people are doing. For many of the pedestrians I imported a sequence, but some are completely animated from scratch. I used the HL2 people, tf citizens, some hostages from CS:GO, and all four characters from Left 4 Dead 2 as pedestrians, or drivers to achieve a variety of people. I also added hats and other stuff on some of them. I'm very glad I found the car model pack made by TheDanishMaster at SFMBox, or else I wouldn't have animated as many cars as I did. These cars have movable wheels, unlike all of the other car models from the source games.

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