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Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

Duration: 06:04Views: 567.5KLikes: 30.6KDate Created: Sep, 2020

Channel: CodeParade

Category: Education

Description: This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing. Devlog #1: youtube.com/watch?v=zQo_S3yNa2w Devlog #2: youtube.com/watch?v=yY9GAyJtuJ0 Hyperbolica on Steam: store.steampowered.com/app/1256230/Hyperbolica Trailer: youtube.com/watch?v=EMKLeS-Uq_8 Discord Server: discord.gg/7fAwnYV Merch: crowdmade.com/collections/codeparade If you like the things I do and want to support the channel: patreon.com/codeparade ko-fi.com/codeparade **CORRECTIONS:** I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake! Other references from video: Miegakure: miegakure.com Ungar's original paper about Gyrovector Spaces: researchgate.net/publication/268710591_Gyrovector_spaces_and_their_differential_geometry Music: Horrible - Mela melagroup.bandcamp.com/album/mela-two

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