Channel: Kostack Studio
Category: Gaming
Tags: planeautodeska340germanwingslaunceston777-200ersimulationa380aemaviationdemblendercrashfemrigid bodyphysicsdemolition757landing gearturbojet engine737a320destructionfracture modifier3ds maxmh370a350simulatora330soft bodyaircrafthigh-energy impactunited airlinesengine failureboeingautodesk mayacrash sitefailmh17airbusfailing767747easyjet
Description: Aircraft model & software development reel for advanced structural simulations using the Bullet Constraints Builder (BCB) for Blender. It appears to contradict itself but before you can use a model for realistic destruction simulation you have to make sure it is stable and not falling appart on its own. Limitations or even bugs in software can complicate things even more. Enjoy this collage of failures on the long road towards success. Some stats for nerds: Plane - 823 k polygons in 2,500 elements Simulation time - 40 minutes for 10 seconds Render time - It's just OpenGL, one second per frame Credits: Simulation & video by Kai Kostack kostackstudio.de Music: 'Passages' by Kai Engel (CC BY) Made with Blender + BCB + Fracture Modifier blender.org inachuslaurea.wordpress.com blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-Modifier