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Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections

Duration: 48:14Views: 80.6KLikes: 2.8KDate Created: Oct, 2020

Channel: javidx9

Category: Science & Technology

Tags: pixelgameenginegame engineserverc++gamelearningnetworkingolc::pixelgameengineolcconsolegameengineonelonecodercommand promptbeginnerasioclienttutorialone lone coderasciiprogramming

Description: In this video we get down to the business of transferring data between a server and multiple clients. The framework abstracts away the need to worry about how ASIO actually does its thing, and leaves us with a simple to customise client and server interface. It's enough to start tinkering with, and the code is provided below - but in this state, it is not recommended for releasable projects. Source: github.com/OneLoneCoder/olcPixelGameEngine/tree/master/Videos/Networking/Parts1%262 Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

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