Channel: Quixel
Category: Film & Animation
Tags: authoringmantrapaintcyclesblenderreal-timebeginnergamescreatedecalguide3ds maxue4unreal engine 4architectural visualizationarnoldoctanemayamaterialsbridgeautomotiveintegrationsmegascanspbrphysically based renderingvraytexturingphotogrammetryeeveescanvfx3d artspeedquixelunitylibrarystylizedredshifttoolbag 3fstormtutorialcoronarenderhoudiniartcgtexturelivestreamenvironmentmaterialarchviz
Description: The Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture images. We can't wait to see your mixes! #MadewithMixer Download Mixer 2020 for FREE: bit.ly/2YHeHws See the intro to this series here: youtu.be/Eh-lL-iPNe0 Position gradient: youtu.be/5JhJs_A59hk Curvature: youtu.be/GASxwwtSh5g Normal: youtu.be/jitWW_PBdF8 Gradient Remap: youtu.be/6uJxUaFrwRM Map: youtu.be/PMspdbSheNI Projection: youtu.be/C63K77TFzm0 Pattern: youtu.be/fwgKOEKxoMs Noise: youtu.be/LHN22gXjweA Circular Transform: youtu.be/7bbqaLP_cpc Learn more from the Mixer documentation: docs.quixel.com/mixer/1/de/topic/procedural-mask-stack