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Lessons Learned in the Trenches: Developing Games as a Service

Duration: 01:10:16Views: 12KLikes: 393Date Created: Feb, 2022

Channel: GDC

Category: Education

Tags: gamegamingdevelopmentgdcdesigngamestalkpanelhd

Description: In this 2019 GDC session, Certain Affinity’s Richard Vogel discusses his journey as a studio director building Fallout 76, Battlecry, Star Wars the Old Republic, and Star Wars Galaxies—talking about how each of these titles changed the way he approaches development and running games-as-a-service. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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