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How Platinum Design a Combat System

Duration: 15:51Views: 114.1KLikes: 6.1KDate Created: Dec, 2019

Channel: Adam Millard - The Architect of Games

Category: Gaming

Tags: metal geararchitectcritiquemetal gear risingplatinumreviewvideo essaygamesbayonetta 2videogamesgamingadamtransformersbeat 'em uppc gamingplatinum gamesgdctransformers devastationretrospectivespectacle fighterbrawlerbayonettaanalysisearly accessdepthaogwonderful 101adam millardvanquishvideo gamesarchitect of games

Description: Platinum games are a one of a kind studio- no-one else can make games that feel quite stylish and fun to play, and what's more, Platinum titles can be enjoyed by just about anyone. But how do they do it? Join The Architect, who currently has a cold, on a journey to find out how making deep games can actually make them more accessible. Thomas Game Docs: youtube.com/channel/UCyy7dZhgfeMMctSoo3wDXlQ Platinum GDC Talk: youtube.com/watch?v=wrw2IP6pZu0 GeneralBeatrix: youtube.com/watch?v=mGy_mCHgDn0 Support me on Patreon!:patreon.com/ArchitectofGames Follow me on the Twittersphere!: twitter.com/Thefearalcarrot You Saw: The Wonderful 101 - 2013 Devil May Cry 3- 2005 Dark Souls 3- 2016 Vanquish- 2010 Bayonetta 2- 2014 Metal Gear Rising: Revengance- 2013 Nier Automata- 2017 Transformers Devastation- 2015 Abzu- 2016 Magic: The Gathering Arena- 2018 Apex Legends- 2019 Bayonetta 2009 Super Mario 64- 1996 Madworld- 2009 Borderlands 2- 2012 Dusk- 2018 Rocket League- 2015 Spy Party- Early Access Dark Souls- 2012 Celeste- 2018 Halo: Reach- 2010

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