Channel: Design Doc
Category: Gaming
Tags: dragon quest xichild of lightrpgfinal fantasyturn based combatshin megami tensei vpaper jamgame designgrandiadesign docfinal fantasy viiimario and luigifire emblempersona 5smtbravely defaultfinal fantasy vdesing docjrpgs
Description: Get organized with Milanote, for free! milanote.com/designdoc0322 I love turn-based combat. Most of the time. But there are plenty of pain points that all kinds of games with turn-based combat keep running into. Fixing those points doesn't have to mean changing what makes the style great. Let's talk about some common game design problems turn-based combat games run into and how you can make JRPGs, tactics games, and more the best they can be. Featuring: Pokemon Final Fantasy V Super Mario RPG Mario and Luigi: Paper Jam Unlimited SaGa Persona 5 Shin Megami Tensei V Bravely Default 2 Grandia 2 Child of Light Radiant Historia Return to PopoloCrois Tactics Ogre Dragon Quest XI Fire Emblem Final Fantasy VIII Chrono Cross Disgaea Support Design Doc on Patreon: patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 #rpgs #jrpg #gamedesign