Channel: Quixel
Category: Film & Animation
Tags: quickmodelingtexturesromanhard surfacehsquixel megascans3dscansbeginnerpolycountgamescreatemodeldecalguideunreal enginenewfantasyepic gamesue4minutesproceduralhard-surfaceepicmodeling 3dartstationmaterialsmixercinematicmegascanspbrtexturingphotogrammetryscanvfxsculpt3d artspeedquixelstylizedtutorialfreexbox onetime savingtexturestylisedarchvizfun
Description: In this first of a three-part series, Quixel's Jakob Keudel walks us through using UE4 and the Megascans library as a concept art toolbox, discusses the risky yet satisfying method of ‘winging it’, and considers the importance of artistic adaptation. Follow along using the free ready-made environment on the Unreal Engine Marketplace: unrealengine.com/marketplace/en-US/product/megascans-goddess-temple Remixing Assets: youtu.be/UuIcNh13bz8 Lighting & Blending: youtu.be/tsl0R7MaeZI Download Bridge for FREE: bit.ly/3i8eVpl Download Mixer for FREE: bit.ly/2BCZJQc Learn more about Megascans: bit.ly/2BcAl3E