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Essential Mathematics For Aspiring Game Developers

Duration: 47:06Views: 249.5KLikes: 14.1KDate Created: Jun, 2020

Channel: javidx9

Category: Science & Technology

Tags: pixelgameenginegame enginec++gameanglesmathematicslearninggames mathscalculuslinear interpolationbeginnertutorialone lone coderasciiprogramminglinear algebralaws of motiontrigonometrykinematicsolc::pixelgameengineolcconsolegameengineonelonecodervectorscommand promptdot product

Description: This video outlines what I believe are some of the core principles you need to understand to make dynamic computer games, covering vectors, angles and motion. I've tried to present it in such a way that highlights the relationships between these principles, so you can identify when to use one or the other, or combinations of them. It is by no means an exhaustive list, but gives the beginner/aspiring games programmer a place to start. Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

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