Channel: My Smash Corner
Category: Gaming
Tags: wii u (video game platform)hand heldssb4dinintendo 3ds (video game platform)new nintendo 3dstutorial (media genre)smash 4handheld game consolesmash disuper smash bros. for nintendo 3ds and wii u (video game)nintendo (video game developer)masahiro sakurai (video game designer)direction influencesuper smash bros. (video game)combossuper smash bros. brawl (video game)hdsuper smash bros. (video game series)guidesuper smash bros. melee (video game)
Description: Support my work on Patreon ▶ patreon.com/mysmashcorner A brief guide on Direction Influence and Smash DI! My Twitter: twitter.com/mysmashcorner Music by GlitchxCity: youtu.be/VN8s1qVA0Hg ----------------------------------------------------------------------------- ***In a NUTSHELL: If you get launched horizontally (45° or less), hold towards the stage. And if you get launched vertically, hold left or right. Optimal Trajectory DI examples (opponent on right): Mario: Usmash: launches 70° Optimal DI: 90° away from Mario DI allows you to survive 4% more vs no DI. Luigi: Fsmash: launches 45° Optimal DI: 90° towards stage DI allows you to survive ~15% more vs no DI. Reverse Usmash (Luigi on right): launches 105° Optimal DI: down and slight right DI allows you to survive ~21% more vs no DI. Peach: Forward air: launches 25° Optimal DI: 90° towards stage DI allows you to survive ~14% more vs no DI. Bowser: D-smash: launches 120° Optimal DI: Down DI allows you to survive ~21% more vs no DI. Yoshi: F-smash: Launches 25° Optimal DI: 90° towards stage DI allows you to survive ~7% more vs no DI. Rosalina: Up air: Launches 75° Optimal DI: 90° away from Rosalina DI allows you to survive ~4% more vs no DI. Bowser Jr: Fsmash: Optimal DI: 90° towards Bowser Jr. DI allows you to survive ~4% more vs no DI.