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Brute Force Processing

Duration: 52:50Views: 136KLikes: 5.7KDate Created: May, 2020

Channel: javidx9

Category: Science & Technology

Tags: pixelgameenginegame enginec++gamelearningolc::pixelgameengineolcconsolegameengineonelonecodercommand promptbeginnertutorialone lone coderasciiprogramming

Description: In this video, I examine a sequence of strategies to try and improve the rendering speed of a Mandelbrot Fractal. Starting off with naive assumptions, I explore optimising the algorithm, then the use of vector co-processing, and finally threads and thread-pools in order to squeeze as much out of my CPU as I can. Source: github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_Mandelbrot.cpp Windows Binaries: github.com/OneLoneCoder/olcPixelGameEngine/tree/master/Videos/DemoBinaries Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

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