Channel: CG Masters
Category: Education
Tags: game artmodelingnormal mapstexturingchris plushcgmasterstrainingmodifiersgame modelingblenderbevelinggame development3dbakinggame devbeginners tutorialgame assetblender 3dtutorialgame modenon-destructivesubsurf modelingb3dhard surface modelingcg mastersbeginners
Description: In this step-by-step Blender tutorial series I'll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we'll be creating the high poly model of the knife that we'll later use for baking normal maps onto a low poly game-ready model. Watch Part 2 here: youtube.com/watch?v=mJooKRnXiLk This game development series is beginner friendly but you should have some basic knowledge of Blender before watching. This tutorial will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It'll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model. Stay tuned for more parts in this game modeling series! Download the reference photo - cgmasters.com/tutorials/knife_front.jpg Download the final blend file - cgmasters.com/tutorials/knife_asset_part_1_final.zip