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Blender Modeling : Boolean NGons to Subdivision surface

Duration: 04:01Views: 6KLikes: 335Date Created: Aug, 2021

Channel: Jayanam

Category: Education

Tags: blender booleansblender booleanblender subsurfblender boolean modifierblender jmeshjayanamjmesh toolsblender ngonsblender subsurf modelingblender tip booleanblender jayanamblender modeling tutorialblender subdivision surface modifierblender 3.0blender subdivision surface modelingblender subdivision surfaceblender 3.0 modelingblender quads vs trisblender subdivision modifier

Description: This is a Blender modeling tip for converting a mesh with NGons that is created by using booleans into a mesh with quads so that we can use the Subdivision Surface modifier for it. ☕️ Buy me a coffee - this would be nice: buymeacoffee.com/jayanam The technique is to triangulate and then turning the triangles to quads. This works for simple meshes like the cylinder in this example but not for more complicated meshes. I am also working on new modeling features for my JMesh tools addon that you can find on the Blender market: blendermarket.com/products/jmesh-tools Join this channel to get access to perks: youtube.com/channel/UCs5J4GVRB8s2P4hE-O0izrg/join See my social profiles here: Instagram: instagram.com/jayanamgames Twitter: twitter.com/jayanamgames Facebook: facebook.com/jayanamgames Patreon: patreon.com/jayanam Merch Store: teespring.com/de/stores/jayanam-gamedev Production Music courtesy of Epidemic Sound: epidemicsound.com

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