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#4 Game Axe Asset Creation Series - Substance Painter Texturing HD

Duration: 25:37Views: 11.6KLikes: 245Date Created: Sep, 2016

Channel: Edge-CGI 3D Tutorials and more!

Category: Education

Tags: autodeskhow togamemodelingtexturestexturingconceptzbrushhard surfacesculptaxeweaponblock outblockingtransfer mapsgame asset creationnoisesubstnace paintercreationretopologyiron axeretopomapshowtooldsubstancemedievalhard-surfaceconceptingmodellingmayanormal mapseriescreatingbrushesironmedieval axeassetzmodeller

Description: In this chapter of our game asset creation series we come to the final stage of the asset creation, before we can drop it into a gaming engine. This time it’s texturing. And as state of the art game creation pipeline suggests we’ll be using a method called projection texturing, for which we’ll utilise a great application called Substance Painter. This video is both about basic texturing principles as well as about the usual workflow of Substance Painter. We’ll take a look at an alternative method of generating a normal map, learn to manage our layers and layer masks, and check out some parametric options that Substance Painter has to offer. Hope you enjoyed this tutorial Stay tuned for more! This tutorial was created exclusively for Edge-CGI by Eugene, feel free to check out his artstation to see more of his work! Hope you enjoyed this tutorial Stay tuned for more! Edge-CGI Team Tutorials - Inspire - News WEBSITE - edge-cgi.com FACEBOOK - facebook.com/edge3dcgi TWITTER - twitter.com/edge3dcgi SUBSCRIBE now to stay up to date with future videos! youtube.com/user/edge3dcgi?sub_confirmation=1

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