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  • The AI of DOOM (1993) | AI and GamesAI and Games27:34Apr, 202236.6Kbackgroundvideo thumbnail for: The AI of DOOM (1993) | AI and Games
  • How DOOM Eternal Redesigned Push Forward Combat | Design DiveAI and Games27:40Apr, 202214.9Kbackgroundvideo thumbnail for: How DOOM Eternal Redesigned Push Forward Combat | Design Dive
  • How Forza's Drivatar Actually Works | AI and GamesAI and Games23:56May, 2021126.2Kbackgroundvideo thumbnail for: How Forza's Drivatar Actually Works | AI and Games
  • The AI of Super Mario 64 | AI and GamesAI and Games22:42Feb, 202223.3Kbackgroundvideo thumbnail for: The AI of Super Mario 64 | AI and Games
  • Revisiting the Survival Horror of Resident Evil | Design DiveAI and Games20:46Oct, 202129.6Kbackgroundvideo thumbnail for: Revisiting the Survival Horror of Resident Evil | Design Dive
  • Remastering Classic Games with Texture Upscaling | AI and GamesAI and Games20:04Aug, 202130.7Kbackgroundvideo thumbnail for: Remastering Classic Games with Texture Upscaling | AI and Games
  • How Utility AI Helps NPCs Decide What To Do Next | AI 101AI and Games15:48Sep, 202123.6Kbackgroundvideo thumbnail for: How Utility AI Helps NPCs Decide What To Do Next | AI 101
  • AI in Your Graphics Card: How DLSS Works | AI and GamesAI and Games15:30Aug, 202125.1Kbackgroundvideo thumbnail for: AI in Your Graphics Card: How DLSS Works | AI and Games
  • The Thrill of Monster Hunter | Design DiveAI and Games20:20Jul, 202117.6Kbackgroundvideo thumbnail for: The Thrill of Monster Hunter | Design Dive
  • The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and GamesAI and Games14:00Jan, 202119.2Kbackgroundvideo thumbnail for: The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games
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