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  • How Nostalgia Is Holding Games BackAdam Millard - The Architect of Games22:57May, 2022115.4Kbackgroundvideo thumbnail for: How Nostalgia Is Holding Games Back
  • Why The Best Open World Is A (slightly) Closed WorldAdam Millard - The Architect of Games21:01Mar, 2022592.4Kbackgroundvideo thumbnail for: Why The Best Open World Is A (slightly) Closed World
  • Why The Longing Takes Four Hundred Days to PlayAdam Millard - The Architect of Games20:45Aug, 20206.1Mbackgroundvideo thumbnail for: Why The Longing Takes Four Hundred Days to Play
  • What Makes A Good Colossal Boss?Design Doc18:04Jan, 2022770.3Kbackgroundvideo thumbnail for: What Makes A Good Colossal Boss?
  • 6 DEVS Make a GAME without COMMUNICATING!Blackthornprod11:08Jan, 2022682.3Kbackgroundvideo thumbnail for: 6 DEVS Make a GAME without COMMUNICATING!
  • How Do You Improve Turn Based Combat?Design Doc17:43Mar, 2022257.9Kbackgroundvideo thumbnail for: How Do You Improve Turn Based Combat?
  • Is It Possible To Make Feeling Weak Fun?Adam Millard - The Architect of Games20:31Feb, 2022291.6Kbackgroundvideo thumbnail for: Is It Possible To Make Feeling Weak Fun?
  • Halo is importantNoodle20:47Jul, 20202.5Mbackgroundvideo thumbnail for: Halo is important
  • Video Games 'Dehumanize' People Of Color...Optimus13:34Apr, 2022116.3Kbackgroundvideo thumbnail for: Video Games 'Dehumanize' People Of Color...
  • Why An Easy Mode Would RUIN Dark Souls & Elden RingThe Act Man22:41Jul, 2021993.5Kbackgroundvideo thumbnail for: Why An Easy Mode Would RUIN Dark Souls & Elden Ring
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