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artificial intelligence in games

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  • The AI of DOOM (1993) | AI and GamesAI and Games27:34Apr, 202236.6Kbackgroundvideo thumbnail for: The AI of DOOM (1993) | AI and Games
  • How Townscaper Works: A Story Four Games in the Making | AI and GamesAI and Games38:51Mar, 202269.5Kbackgroundvideo thumbnail for: How Townscaper Works: A Story Four Games in the Making | AI and Games
  • How DOOM Eternal Redesigned Push Forward Combat | Design DiveAI and Games27:40Apr, 202214.9Kbackgroundvideo thumbnail for: How DOOM Eternal Redesigned Push Forward Combat | Design Dive
  • How Forza's Drivatar Actually Works | AI and GamesAI and Games23:56May, 2021126.2Kbackgroundvideo thumbnail for: How Forza's Drivatar Actually Works | AI and Games
  • The AI of Super Mario 64 | AI and GamesAI and Games22:42Feb, 202223.3Kbackgroundvideo thumbnail for: The AI of Super Mario 64 | AI and Games
  • Abermore (Steam): Procedurally Generated Stealth GameAI and Games01:12Mar, 20229Kbackgroundvideo thumbnail for: Abermore (Steam): Procedurally Generated Stealth Game
  • The Cool Trick Game Developers Use to Make AI See You. #ShortsGDQuest00:54Aug, 202150.9Kbackgroundvideo thumbnail for: The Cool Trick Game Developers Use to Make AI See You. #Shorts
  • Revisiting the Survival Horror of Resident Evil | Design DiveAI and Games20:46Oct, 202129.6Kbackgroundvideo thumbnail for: Revisiting the Survival Horror of Resident Evil | Design Dive
  • How Resident Evil 4 Transformed Horror Games | Design DiveAI and Games34:43Jan, 202214.7Kbackgroundvideo thumbnail for: How Resident Evil 4 Transformed Horror Games | Design Dive
  • Remastering Classic Games with Texture Upscaling | AI and GamesAI and Games20:04Aug, 202130.7Kbackgroundvideo thumbnail for: Remastering Classic Games with Texture Upscaling | AI and Games
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