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  • Why We're Wrong About Violence In GamesAdam Millard - The Architect of Games19:19Aug, 2019671Kbackgroundvideo thumbnail for: Why We're Wrong About Violence In Games
  • 20(19) Games You Should Have PlayedAdam Millard - The Architect of Games20:01Dec, 2019529.4Kbackgroundvideo thumbnail for: 20(19) Games You Should Have Played
  • How Satisfactory Makes Work FunAdam Millard - The Architect of Games16:10Jun, 2020422.6Kbackgroundvideo thumbnail for: How Satisfactory Makes Work Fun
  • The Ugliest Videogame Ever MadeAdam Millard - The Architect of Games16:58Aug, 2021165.6Kbackgroundvideo thumbnail for: The Ugliest Videogame Ever Made
  • Why Wildermyth's Best Story Wasn't Written By AnyoneAdam Millard - The Architect of Games19:52Jul, 2021178.8Kbackgroundvideo thumbnail for: Why Wildermyth's Best Story Wasn't Written By Anyone
  • What Does "Immersion" Actually Mean?Adam Millard - The Architect of Games21:19Feb, 2021271.2Kbackgroundvideo thumbnail for: What Does "Immersion" Actually Mean?
  • How Spelunky 2 Fixes Difficulty LevelsAdam Millard - The Architect of Games20:32Nov, 2020288.9Kbackgroundvideo thumbnail for: How Spelunky 2 Fixes Difficulty Levels
  • Why Are Explosive Barrels Always Red?Adam Millard - The Architect of Games15:20Dec, 2020217Kbackgroundvideo thumbnail for: Why Are Explosive Barrels Always Red?
  • How Storytelling Saved PsychonautsAdam Millard - The Architect of Games18:07Sep, 202193.2Kbackgroundvideo thumbnail for: How Storytelling Saved Psychonauts
  • How The Best Game of 2021 Respects Your Time By Ending Too SoonAdam Millard - The Architect of Games21:59Jun, 2021131.5Kbackgroundvideo thumbnail for: How The Best Game of 2021 Respects Your Time By Ending Too Soon
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