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Retro Game Mechanics Explained

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  • 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04Retro Game Mechanics Explained08:48Nov, 2020155.6Kbackgroundvideo thumbnail for: 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04
  • Pokémon Sprite Decompression ExplainedRetro Game Mechanics Explained34:04Jun, 2020171.9Kbackgroundvideo thumbnail for: Pokémon Sprite Decompression Explained
  • Data Redundancy Errors ExplainedRetro Game Mechanics Explained22:42Oct, 2020132.6Kbackgroundvideo thumbnail for: Data Redundancy Errors Explained
  • Super Mario Land 2 - Memory ExplorationRetro Game Mechanics Explained12:02Jul, 2018270.6Kbackgroundvideo thumbnail for: Super Mario Land 2 - Memory Exploration
  • NES Background Parallax Explained - Audiovisual Effects Pt. 03Retro Game Mechanics Explained08:45Aug, 2020109.1Kbackgroundvideo thumbnail for: NES Background Parallax Explained - Audiovisual Effects Pt. 03
  • EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01Retro Game Mechanics Explained08:54Aug, 2019160.3Kbackgroundvideo thumbnail for: EarthBound Battle Backgrounds - Audiovisual Effects Pt. 01
  • Super Mario World - Random Number GenerationRetro Game Mechanics Explained14:05Oct, 2016320.6Kbackgroundvideo thumbnail for: Super Mario World - Random Number Generation
  • The Game Genie ExplainedRetro Game Mechanics Explained08:46Aug, 2017267.7Kbackgroundvideo thumbnail for: The Game Genie Explained
  • SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05Retro Game Mechanics Explained18:08Jan, 2018209.2Kbackgroundvideo thumbnail for: SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05
  • Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01Retro Game Mechanics Explained06:02Jan, 2017233.7Kbackgroundvideo thumbnail for: Graphics & Palettes - Super Nintendo Entertainment System Features Pt. 01
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