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  • Procedural Carbon Fiber Shader - Part 1 (Cycles & Eevee Compatible)CG Masters26:16Apr, 202071.4Kbackgroundvideo thumbnail for: Procedural Carbon Fiber Shader - Part 1 (Cycles & Eevee Compatible)
  • Blender Tutorial - Physically Based Rendering (PBR) and the Principled NodeCG Masters28:48Apr, 202067.7Kbackgroundvideo thumbnail for: Blender Tutorial - Physically Based Rendering (PBR) and the Principled Node
  • Blender Modeling Exercise - MicrophoneCG Masters21:07Oct, 2014222Kbackgroundvideo thumbnail for: Blender Modeling Exercise - Microphone
  • Advanced Subsurf Modeling - Techniques to Avoid PinchingCG Masters14:02Jun, 2017134Kbackgroundvideo thumbnail for: Advanced Subsurf Modeling - Techniques to Avoid Pinching
  • Drawing Car Blueprints Using BlenderCG Masters13:54Jul, 201796.2Kbackgroundvideo thumbnail for: Drawing Car Blueprints Using Blender
  • Dust in the Wind - VFX in BlenderCG Masters16:59Apr, 201867.9Kbackgroundvideo thumbnail for: Dust in the Wind - VFX in Blender
  • Bow and Arrow Rigging in BlenderCG Masters20:42Jul, 201492.4Kbackgroundvideo thumbnail for: Bow and Arrow Rigging in Blender
  • 3D Basics - What are Normals?CG Masters12:15Jul, 202019.7Kbackgroundvideo thumbnail for: 3D Basics - What are Normals?
  • Blender Tutorial - Creating a Combat Knife Game Asset - Part 3 - Baking Normal MapsCG Masters12:53Jun, 201829.5Kbackgroundvideo thumbnail for: Blender Tutorial - Creating a Combat Knife Game Asset - Part 3 - Baking Normal Maps
  • Bow and Arrow in the Blender Game EngineCG Masters28:49Jul, 201439.4Kbackgroundvideo thumbnail for: Bow and Arrow in the Blender Game Engine
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