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When Triangles Are Better Than Quads - The Bad Bend - Classic Topo Problem #14

Duration: 06:35Views: 16.6KLikes: 1.2KDate Created: Feb, 2022

Channel: Arrimus 3D

Category: Education

Tags: autodeskhow to3dsmodelingsimpleblendertriangles3damazingedgebeginnerextrudeloopcreatemodeltiparrimustopologyget startedproeasyhigh polycreasestyleplugdetaillow polyaddonbesttopdesigninsanetutorialmeshquadsvideo gamelearnmaxstartcleanbetterbad bendb3dfastclassicpolygonafraidpolyasset

Description: #3dtutorial #3dmodeling #3dsmax Gumroad ► gumroad.com/arrimus3d Patreon ► patreon.com/Arrimus3D. Artstation ► artstation.com/arrimus3d Business ► 3dtut@protonmail.com ► Get Max, Maya, Fusion 360: aklam.io/9oYqqk ► Shapr3D Coupon Code: Arrimus10 ► Shapr3D bit.ly/3uT9CAE In this video I will show you how to use triangles to solve the Bad Bend topology issue in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks. Ending Music: bensound.com

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