Channel: Firebase
Category: Science & Technology
Tags: type: conference talk (full production)pr_pr: google for gamesdevelopersgame development eventggds 2021purpose: informandroidmonetizationaudience engagementmobile gaminggoogleforgamesgoogle for games 2021personalizationgoogle for gamesnative crash reportinggoogle gamescustom experiencesgamesgoogle game developmentliveopsgame development conferenceggds
Description: It’s called game development, not game finishing -- and with the proliferation of service-based games it’s more important than ever that you maintain and operate your game long after your first release. Find out how Crashlytics made it easier than ever to track and fix whether you used C++ or a game engine like Unity and how new AppConfig features lets you dynamically and automatically adapt your game to your players to maximize your key performance indicators. This means that you can realize the best possible version of your game, improve your retention, optimize your apps revenue, and generally build a better experience for you and your players. Resources: Learn more about how Firebase can help level up you games → goo.gle/3AtUgVV Learn more about NDK crash reports → goo.gle/3ydQkq7 Learn more about getting started with remote config → goo.gle/3qN7YP1 Speaker: Patrick Martin Watch more: Next level mobile → goo.gle/gamedevsummit_mobile Firebase at Google for Games Developer Summit → goo.gle/gamedevsummit_firebase All Google for Games Developer Summit Sessions → goo.gle/gamedevsummit_allsessions Subscribe to Firebase → goo.gle/Firebase #GoogleforGames #Firebase product: Firebase - Crashlytics, Firebase - A/B Testing, Firebase - Remote Config; event: Google for Games 2021; fullname: Patrick Martin; re_ty: Premiere;