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What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc

Duration: 18:25Views: 176.9KLikes: 9.4KDate Created: Oct, 2020

Channel: Design Doc

Category: Gaming

Tags: storytellingexplorationmario 64thousand year doorpaper mariohub designsuper mario sunshinemario galaxybad designgame designvideo game storygame structuregood designspyrodesign docthree housesgame storyty the tasmanian tigerhub worldsfire emblemsuper mariohadesmemorable design

Description: Get Milanote for free: milanote.com/designdoc Every game needs structure. Something to bind a set of experiences into a cohesive whole. It could just be a menu or a simple world map, but for some games, that structure means an ambitious hub world. Careful though, with high ambition comes high stakes. Let's talk about hub world design, some good and bad attempts at making them, and the factors that can elevate the hub world into its own memorable experience. Featuring: Spyro the Dragon Ty the Tasmanian Tiger Paper Mario: The Thousand-Year Door Super Paper Mario Hades Fire Emblem: Three Houses Super Mario 64 Super Mario Sunshine Super Mario Galaxy Support Design Doc on Patreon: patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 #mario64 #spyro #hades

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