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Welcome to Ray Tracing

Duration: 23:48Views: 62.9KLikes: 4.1KDate Created: Apr, 2022

Channel: The Cherno

Category: Education

Tags: photorealistic renderingray tracingray tracing tutorialraytracingrenderingchernographicsopenglthechernoopen sourcegpu renderingperformancegamedevvulkanoptimizationray tracing c++rtxtutorialpath tracingc++ tutorialray tracing seriesprogrammingrendering equation

Description: Visit brilliant.org/TheCherno to get started learning STEM for free, and the first 200 people will get 20% off their annual premium subscription. AMAZING place to learn all the math you'll need for this series! Support on Patreon ► patreon.com/thecherno Discord (#raytracing-series) ► discord.gg/thecherno Source code ► github.com/TheCherno/RayTracing 🧭 FOLLOW ME Instagram ► instagram.com/thecherno Twitter ► twitter.com/thecherno Twitch ► twitch.tv/thecherno Learn C++ with my series ► youtube.com/watch?v=18c3MTX0PK0&list=PLlrATfBNZ98dudnM48yfGUldqGD0S4FFb 📚 RESOURCES (in order of complexity) 🟢 Ray Tracing in One Weekend series ► raytracing.github.io 🟡 Scratch a Pixel ► scratchapixel.com 🔴 Physically Based Rendering: From Theory to Implementation ► amzn.to/3y2bGK7 💾 SOFTWARE you'll need installed to follow this series Visual Studio 2022 ► visualstudio.microsoft.com Git ► git-scm.com/downloads Vulkan SDK ► vulkan.lunarg.com 📽️ VIDEOS REFERENCED RAY TRACING! // Code Review ► youtu.be/sb1FtMYAcYQ I made it FASTER // Code Review ► youtu.be/mOSirVeP5lo Welcome to C++ ► youtu.be/18c3MTX0PK0 Make your own GUI apps in C++ (with ImGui and Vulkan) ► youtu.be/5zS-DZhCA2g Welcome to the exciting new Ray Tracing Series! Ray tracing is very common technique for generating photo-realistic digital imagery, which is exactly what we'll be doing in this series. Aside from learning all about ray tracing and the math to goes into it, as well as how to implement it, we'll also be focusing on performance and optimization in C++ to make our renderer as efficient as possible. We'll eventually switch to using the GPU instead of the CPU (using Vulkan) to run our ray tracing algorithms, as this will be much faster that using the CPU. This will also be a great introduction to leveraging the power of the GPU in the software you write. All of the code episode-by-episode will be released, and if you need help check out the #raytracing-series channel on my Discord server. I'm really looking forward to this series and I hope you are too! ❤️ CHAPTERS 0:00 - What this series is 3:29 - What you need to know to follow this series 6:28 - Resources I recommend for learning ray tracing 9:00 - Setting up the project 13:00 - How to render an image 20:00 - Generating a random image 21:12 - Timing our renders and a note on performance 22:26 - Rendering an image every frame This video is sponsored by Brilliant. #RayTracing

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