
Channel: Polygon
Category: Gaming
Tags: animating walksmocapkeanu reevesmatrixthe matrixthe matrix resurrectionsvideo game walkswalkingwalk cyclevideogamesunreal enginewalking cyclematrix resurrectionspolygon jennakeanu reeves the matrix3d animationcharacter walk cyclevideo game walkinganimation tutorialgame designanimationwalking animationwalk animationpolygonanimation historyjenna stoeber2d animationwalk cycle tutorialmotion captureanimatorvideo games
Description: The Matrix Resurrections is a movie that's kind of about video games. And one of the most important but under-appreciated aspect of games is the walk cycle. Every character needs a walk, and as humans who are familiar with the concept, a badly animated walk cycle can immediately stick out as uncanny. So game developers have found a ton of cool ways to implement walks in the games we play — making them both accurate, and flavorful. Jenna Stoeber walks through the history of walks and walking cycles in video games, and how they got to where they are today. 0:00 The Matrix Resurrections 0:50 Basics of walking animations 2:25 Early walking cycles 3:43 3D Animation Ruins Everything 5:36 Stylish walks and motion capture 9:10 Animating character-specific walks Subscribe to our YouTube channel! goo.gl/D8prdf Subscribe to our newsletter: polygon.com/pages/newsletter Like us on Facebook: bit.ly/PolygonFB Follow us on Twitter: bit.ly/PolygonTwitter Follow us on Instagram: bit.ly/PolygonInsta And for more gaming and entertainment coverage, visit polygon.com #thematrix #animation



















