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The Nicest Man in Crusader Kings 3

Duration: 13:55Views: 46.3KLikes: 2.4KDate Created: Sep, 2021

Channel: Simo

Category: Entertainment

Tags: crusader kings 3 challengecrusader kings 3 gameplayck3paradox interactivecrusader kings 3 guidecrusader kings iiigrand strategycrusader kings 2crusader kings iicrusader kings northern lordscrusader kings 3 walkthroughcrusader kings 3crusader kings 3 modsrole playing gamecrusader kings 3 reviewcrusader kings 3 gamecrusader kingscrusader kings evil

Description: I am literally the nicest man in crusader kings 3 Paradox is having a strategy weekend sale with a discount on Crusader Kings 3 and a bunch of other games, check it out: rebrand.ly/StrategyWeekend In this video, I challenge myself to become the nicest man in crusader kings 3, with my friend Koifish Social: Twitch: twitch.tv/definitelynotsimo Discord: discord.gg/KyPAV2m Reddit: reddit.com/r/SimoSubreddit 0:00 intro 0:35 goals and character creation 2:58 gameplay About the game: Crusader Kings III is a grand strategy role-playing video game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on PC on 1 September 2020 and is coming to the Xbox Series X/S and PlayStation 5 in the future. Like its predecessors Crusader Kings and Crusader Kings II, Crusader Kings III is a grand strategy game and dynasty simulator set in the Middle Ages. Players can choose a start date of either 867 or 1066 and play until 1453. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards. Characters have full-body, 3D-rendered character models instead of 2D portraits. As in Crusader Kings II, they have traits that affect their stats and behavior. Making choices that go against a character's traits will increase that character's stress. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle. All religions and almost all government types are playable, though merchant republics and theocracies were not playable at launch. Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type. Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the religion's stances towards issues like homosexuality and female clergy. Players are able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it. The game map is about four times more detailed than the one in Crusader Kings II and slightly larger. Holdings are depicted directly on the map, meaning armies will need to move around the map to besiege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an "owner") and can be built in later. Levies are represented primarily by low-quality infantry composed of peasants. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.

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