Channel: Firebase
Category: Science & Technology
Tags: type: conference talk (full production)pr_pr: google for gamesgame development eventggds 2021androidpurpose: educatemobile gamingfirebasecrash reportinggoogleforgamesgoogle for games 2021google for gamesndkcrashlyticsnative crash reportinggoogle gamesgamesgoogle game developmentgame development conferenceggds
Description: Reliably capturing NDK crashes is no easy task. What does the device do and is it accurate? Do you really need a dedicated SDK to get the best native experience? In this talk, we explored the inherent difficulty of capturing and symbolicating native crashes and go through the evolution of the Crashlytics NDK SDK. Resources: Learn more about how Firebase can help level up you games → goo.gle/3AtUgVV Learn more about NDK crash reports → goo.gle/3ydQkq7 Speaker: Konstantin Mandrika Watch more: Next level mobile → goo.gle/gamedevsummit_mobile Firebase at Google for Games Developer Summit → goo.gle/gamedevsummit_firebase All Google for Games Developer Summit Sessions → goo.gle/gamedevsummit_allsessions Subscribe to Firebase → goo.gle/Firebase #GoogleforGames #Firebase product: Firebase - Crashlytics; event: Google for Games 2021; fullname: Konstantin Mandrika; re_ty: Premiere;