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The Assassin's Creed game before Assassin's Creed

Duration: 24:05Views: 206.1KLikes: 7KDate Created: Mar, 2022

Channel: jayvee

Category: Gaming

Tags: jayveeprince of persiathe ubisoft game you probably never playedjv2017prince of persia warrior withinprince of persia reviewprince of persia warrior within reviewjv2017gameplay

Description: more like prince of falling off the map every 5 seconds 🤪 Subscribe to jayveeonYT for more videos! ► ​youtube.com/channel/UC3WoPalcYf7d_x4DC2BXAfw?sub_confirmation=1 Watch more videos on jayveeonYT! ► youtube.com/playlist?list=PLGdQpBjWmxqVuXKKNVcccm81dpDwsJPvH - - - - - - - - - - - - - - - - Follow jayveeonYT! ► Twitter: twitter.com/jayveeonYT​ ► Discord: discord.gg/jayveeonyt ► Instagram: instagram.com/jayvee.yt​ Watch More jayveeonYT! Latest Uploads: So I ranked ALL the AC games... ► youtu.be/Z9_Tb_TcPYI So I played AC Rogue in 2021... ► youtu.be/LUmOm2whuvY So I played AC Syndicate in 2021... ► youtu.be/swJN5NO2gJ8 So I played AC Unity in 2021... ► youtu.be/UjTt4KtAZO8 So I played AC Odyssey in 2021… ► youtu.be/guMObmtv54s - - - - - - - - - - - - - - - - About jayveeonYT: News, reactions, and gameplay of all the biggest RPGs, open world, and action-adventure video games! Jayvee covers Assassin's Creed, Cyberpunk, Fallout, and more! - - - - - - - - - - - - - - - - Prince of Persia: Warrior Within is a 2004 action-adventure video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released for GameCube, Microsoft Windows, PlayStation 2 and Xbox. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them. The game was generally well received with the praise being directed towards the improved combat, level design, story, and soundtrack. Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike Sands of Time, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game. The combat system has undergone a revision and allows the player to wield an additional secondary weapon in addition to the primary weapon after obtaining weapons either from fallen enemies or weapon racks. With this added feature, this new combat system emphasizes a free-flow fighting style. The idea is to use the environment, fifty eight secondary weapons and the Prince's own acrobatic abilities to dispatch enemies with ease and aggression, complete with graphic violence effects that can be toggled in the in-game options menu. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Most also have limited durability and break after a number of hits, or after they are thrown as projectiles. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations. As in Sands of Time, the Prince possesses limited control of time with his Medallion of Time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches. #gaming #jayvee #princeofpersia

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