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Super Mario Bros. 3 - Extended 1up Sound

Duration: 15:13Views: 561KLikes: 21.4KDate Created: Apr, 2019

Channel: Retro Game Mechanics Explained

Category: Gaming

Tags: explaingamecodesfxtassounddescriptionvideotrick1uphackeffectsglitchsound effectsprogramming

Description: Ever wondered where RGME got its jingle from? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): discord.rgmechex.com PATRONS Special thanks go out to my patrons! Including: Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Xander, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Ankou, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Avi Finkel, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, & William Thomas!

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