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Stanford Seminar - Speculation and Resonation

Duration: 55:42Views: 127Likes: 8Date Created: May, 2022

Channel: Stanford Online

Category: Education

Tags: cs547human-computer interactionstanfordhci

Description: Dr. Rilla Khaled is an Associate Professor in the Department of Design and Computation Arts at Concordia University . April 29, 2022 Within LARP circles, the concept known as "bleed" is about carryover of experience between play and normal life. It is often considered a problem: play that resonates with us too much. Simultaneously, serious and learning game designers run into a related but different problem: limited carryover between play and normal life. Differently put, this is play that resonates with us too little. In this talk, I will argue for why game and playful designers should embrace bleed and resonation as a design tool, and leverage it consciously and conscientiously: i.e. play that resonates appropriately. I will bring it all to life via two large ongoing projects, both of which implicate persuasion in different ways: Speculative Play, which occupies the middle space between speculative/critical design and interactive playful media, and the Skins game-making workshops, which take place in the context of the Initiative for Indigenous Futures project. These projects concern us imagining different worlds, and ultimately, us being able to imagine this world differently. Dr. Rilla Khaled is an Associate Professor in the Department of Design and Computation Arts at Concordia University in Montréal, Canada, where she teaches interaction design, serious game design, programming, and more. She is former director and board member of the Technoculture, Art and Games (TAG) Research Centre, Canada's most well-established games research lab, in the Milieux Institute for Arts, Culture, and Technology. Dr. Khaled's research is focused on the use of interactive technologies to improve the human condition, a career-long passion that has led to diverse outcomes, including designing award-winning serious games, creating speculative prototypes of near-future technologies, developing a framework for game design specifically aimed at reflective outcomes, establishing approaches for capturing and reasoning about game design knowledge, and working with Indigenous communities to use contemporary technologies to imagine new, inclusive futures. Learn more about Stanford's Human-Computer Interaction Graduate Certificate: online.stanford.edu/programs/human-computer-interaction-graduate-program

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