Channel: Design Doc
Category: Gaming
Tags: fetch questsoptional sidequestsyakuza 0thousand year doorpaper mariobug fablesfinal fantasyskyrimside questscross codemajoras maskfalloutorganization xiiiyakuzame2ftlkingdom heartstriple triadsidequestssidequest designyakuza like a dragoncavern of remembrancegame designsuper bossesmass effect loyalty missionsdesign dochollow knightkh2zeldabreath of the wildmass effectoptional bossescrosscodettydbotw
Description: Start your next game design project in Milanote: milanote.com/designdoc0221 Side quests are mostly defined by what they aren't, but being optional opens up a lot of interesting design space. Let's talk about side quest design and how video games can make a compelling detour. Featuring: CrossCode Hollow Knight Paper Mario: The Thousand-Year Door Mass Effect 2 Yakuza Legend of Zelda: Majora's Mask Kingdom Hearts 2: Final Mix FTL Breath of the Wild Bug Fables Support Design Doc on Patreon: patreon.com/designdoc Design Doc on Twitter: twitter.com/Warbot400 #yakuza #majorasmask #masseffect