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Overgrowth 1.1 - Wolfire Games

Duration: 02:05Views: 27.9KLikes: 887Date Created: Dec, 2017

Channel: Wolfire Games

Category: Gaming

Tags: indiegameovergrowth ragdollmartial artsdiariesovergrowth 1.1lugaruovergrowth video gameovergrowth fightingdevalphagamesovergrowth (video game)wolfireragdolls overgrowthovergrowth developervideo gameovergrowth developmentovergrowthwolfire gamesfighting gameovergrowth gameplayovergrowth gamediaryovergrowth updateovergrowth devovergrowth releasedeveloperovergrowth officialgameplay

Description: • Get Overgrowth at wolfire.com/purchase • Follow @Wolfire and see development updates at twitter.com/wolfire • Subscribe to reddit.com/r/overgrowth The points listed here are just a brief summary of the extensive changes. You can find the full change log here: docs.google.com/document/d/1Vh79v7PBLamjsoM2IgY_A8fHrP1ozBg66f4fgDnMMBQ/edit?usp=sharing Therium 2 story - Now comes with base game, no need to install a mod - New branching story progress menu (and progress saving!) - New levels at beginning to give more back story - Many graphics updates (improved shadows and lighting, new models, decal and detail work, FOV in dialogues, fixed some broken assets, a couple new shader effects) - Prompts for reading lore notes, and added a few more lore tidbits (dialogues, notes) - Improved level load times from mod version Overgrowth story - Improvements to wall-run, platforming, collision issues in several levels - Added invisible level boundaries to many levels, so player less likely to get lost Gameplay - Added ability to drop weapon by pressing grab and drop (right click + Q by default) - Made "hardcore" difficulty 100% speed to make it feel less "floaty"/"unresponsive" - Improved the difficulty selection menu (added "auto ledge grab" and "tutorials" checkboxes, added descriptions of difficulty changes) Graphics/Settings - Improved full screen modes, added multi-monitor and high-DPI support Performance - Added shader preload and caching support, which will reduce in-level hitches, and improve load times for loaded levels (after the first level is loaded) - Added detail object dropdown to graphics settings (now different detail levels, to help ease performance on medium/low end machines, without sacrificing visual quality nearly as much) - Added simple fog setting to graphics settings (for better rendering performance) - Small optimizations to rendering performance Reliability - Added 64 bit windows build, made it default in Steam for 64 bit machines (should significantly reduce out of memory issues on long runs) - Did some work on fixing memory allocation issues - Worked on making Linux/OSX less case sensitive in asset file path fields (for compatibility with Windows-sourced content) - Fixed many crash bugs, especially when working with mods Modding/Editor - Added color history to color picker in editor - New in-game, filterable, dockable log window - Added "Replace mesh..." to "select" top menu bar - Several other editor improvements - Added better support for branching mod campaigns - Fixes to "deactivate all mods" button Scripting - Editor enhancements for manually sending messages to scripts - Better documentation dump - Better error messages for missing script functions - Several new functions in angelscript - Performance improvements on live update #Wolfire #Overgrowth #Update

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