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NES Emulator Part #4: PPU - Background Rendering

Duration: 01:07:09Views: 98.8KLikes: 2.8KDate Created: Sep, 2019

Channel: javidx9

Category: Science & Technology

Tags: pixelgameenginegame enginec++gamepaletteslearninggraphicspicture processing unit8-bitbeginnernametablestutorialone lone coderasciinespattern memoryprogrammingnes emulatoremulationolc::pixelgameengineolcconsolegameengineonelonecodercommand promptloopyppu

Description: In this part I look at pixels, palettes, nametables, patterns, scanlines, frames, scrolling and video memory addressing. It's a good chunk of the PPU out of the way! Source: github.com/OneLoneCoder/olcNES Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

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