
Channel: motionsquared
Category: Howto & Style
Tags: motion designelement 4dafter effectsadoberenderingmotion graphicslightingmodellingmaxon3dtutc4dcinema 4dtutorial
Description: A short snippet of some of the process I did when I was making the newest Motion Squared Materials for Cinema 4D. At this point I already have the image map seamless and have generated the various PBR channels but the displacement channel had to be drawn manually and adjusted to fit the material as perfectly as possible. The full process was something like this. - Shoot sources images with DSLR - Generate a 'flat' version of the image from the raw photo. - Create a square seamless version from the image - Generate PBR Channels (Diffuce, Specular, Normal, Displacement) - Make manual adjustment to some of the PBR channel if necessary (like in this example) - Configure presets in multiple engines and try to maintain a consistent look across all engines. Repeat about 1000 Times I have a couple of more engines to do and after that I will be back with some new tutorials. Motion Squared Materials Packs - motionsquared.net/protextures



















