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It May Be Possible to Beat Paper Mario in 1 Minute

Duration: 03:03Views: 992.7KLikes: 19KDate Created: Nov, 2016

Channel: Stryder7x

Category: Gaming

Tags: acenintendopaper mariomario hackslets play paper marioglitchvideo game hacksson of a glitchglitchesnintendo 64game breaking glitchespaper mario the thousand year doorwhat a glitchit may be possible to beat paper mario in 1 minutepaper mario color splashpaper mario glitchesmario glitchesvideo game glitchespaper mario sticker starcredits warpstrydersuper paper mariogame glitchesgame hacksstryder7xglitch vault

Description: The Paper Mario speedrunning community has been around since 2012, and ever since, the dream of a "credits warp" scenario has long inspired glitch hunters. Theories come and go, but the newest cooperative development has much more potential than simple speculation. In fact, it's been confirmed possible by hacking the game. The next step? Finding a way to do it without deviating from the original software limitations. Problem is, that's way easier said than done. By saving during the intro cutscene and reloading the file, the cinematic is canceled. This does not sound like a game-breaking glitch, but as a result of the entrance, room, and group system used by the developers to handle loading zone transitions, entering Princess Peach's castle triggers the epilogue, just a few seconds before the credits. Hacking a byte that locks Mario's movement and hitting a Save Block was used to showcase the potential. This same address can be manipulated by other known glitches, such as the Sushie Glitch. Unfortunately, very few exploits actually persist between rooms, so purposely getting a game over to reach the file select screen after performing the Sushie Glitch is futile. Another possibility could include a "save anywhere" glitch. Save Block Storage is a contender, but like the glitches responsible for cutscene movement manipulation, is limited by room. Discoveries such as the Background Swap Glitch serve as an example for tricks that continue between save files. Basically, if we could combine effects from known glitches, Paper Mario speedruns would have a file time clocking in at 1 minute. It's improbable at this point, but the manipulation required to pull this off has been done elsewhere in-game. If nothing else, it leaves us with potential. • "Life's a Glitch" Stryder7x Shirts: redbubble.com/people/stryder7x/works/23688984-lifes-a-glitch-stryder7x-anti-guy?p=t-shirt ‌• "Glitches Get Bitches" Stryder7x Shirts: redbubble.com/people/stryder7x/works/23689191-glitches-get-bitches-stryder7x-anti-guy?p=t-shirt If you'd like to stay updated, check out my Facebook, Twitter & Twitch: ‌• Facebook: facebook.com/Stryder7x ‌• Twitter: twitter.com/Stryder7x ‌• Twitch: twitch.tv/Stryder7x T-Shirt, video intro, and video outro designed and animated by TheSneakySpy: ‌• YouTube: youtube.com/user/TheSneakySpy Other glitch hunters involved with this theory: ‌• r0bd0g: twitter.com/the_r0bd0g ‌• Bonecrusher: twitter.com/Bonecrusher1022 I have a license to use Nintendo’s content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.

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