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How Pathfinding Works in Games!

Duration: 07:25Views: 86.5KLikes: 3.5KDate Created: Jul, 2015

Channel: TheHappieCat

Category: Science & Technology

Tags: pathfindingalgorithmsstupidhow todijkstraenemysimpleartificial intelligencegame developmentcodingglitchcomputer sciencegamesflockingtutorialcivilization vprogrammingalgorithm (literature subject)educationalaicleara*forest exploitstarcraft 2dark soulsbugvideo game (industry)swarm aivideo games

Description: The first in my series of How Games Work! I hope to have an episode out every few weeks focusing on different topics, and different games. I hope that everyone can understand the underlying logic behind games, regardless of programming experience. Edit: It's okay if you didn't understand Dijkstra's or the A* from this video! There are tons of amazing references that explain these in detail, and I highly recommend that all programmers ingrain Dijkstra's into their brain-fibers because it's a very useful algorithm! Dijkstra's Example: youtube.com/watch?v=8Ls1RqHCOPw

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