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How Lighting (Basically) Works in Games

Duration: 08:32Views: 73.4KLikes: 2.6KDate Created: Nov, 2015

Channel: TheHappieCat

Category: Science & Technology

Tags: games (tv genre)thehappiecatindustry (organization sector)how lighting worksartvideo gamedesignlighting (industry)video game development (industry)lightshappiecat

Description: Edit: There is a mistake towards the beginning. A green object REFLECTS green and absorbs everything else. I had this fixed on day one with an annotation, but those are kind of unreliable :) I am not an artist or lighting expert, so I didn't want to confidently say "How Lighting Works". But this video was requested by a few people, so I compiled a few basic things I've noticed as a programmer and a player of games. Please leave a comment if there are ideas you'd like to clarify or expand on! Or leave a request for a topic or tutorial you're interested in. This was a cool blog post from nearly 10 years ago that gave me some ideas for this episode: moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Follow me on Twitter: twitter.com/TheHappieCat Or on Facebook: twitter.com/TheHappieCat Or on my Let's Play/Chill channel: youtube.com/channel/UC0lqOJRkJg_9bm3bMI89ryA

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